Abstract
This paper explores the importance of engaging events within Academic Libraries that feature an interactive or making aspect. The author also discusses innovative programming happening in academic libraries as well as a brief look at Makerspaces. Five projects are presented, including Woodblock Woodstock, Holiday Card Maker Space, Edible Books, a Polynomiography event for Rutgers Day, and the Art Library Lego Playing Station. These projects look closely at cross-disciplinary collaboration as a means to help coordinate impactful library events and how to create low-cost making events. Readers will learn more about marketing, finding sponsors for incentives, and how to partner with those who have common interests. The author discusses making and critical thinking skills and how these can be applied when teaching patrons about the library and information literacy. This paper also looks at how to assess and evaluate ephemeral making events. Making events are educational, fun, and also bring a greater value to the creative culture within the library and overall campus.