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The use of a videogame for assessing sensory-motor and cognitive interference effects in humans
Conference proceeding

The use of a videogame for assessing sensory-motor and cognitive interference effects in humans

K.D Beck, M.T Bergen, R DeMarco, R Patel, M Ocasio and R.J Servatius
2003 IEEE 29th Annual Proceedings of Bioengineering Conference, Vol.2003-, pp.264-265
2003

Abstract

Cameras Humans Intelligent sensors Interference Laboratories Medical services Testing Weapons Games Neuroscience

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